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Information Journal Paper

Title

COMPUTER GAMES AND VIOLENCE

Pages

  121-137

Abstract

 One of the most important amusing entertainments in recent years is COMPUTER GAMES. COMPUTER GAMES are increasingly getting common among CHILDREN and ADOLESCENTS.Employing modern technologies, this type of entertainment is becoming more and more rooted in the users' lives. The most significant point regarding these games is their violent contents which can deeply influence on the users and prompt external abnormalities. However, the relationship between screening VIOLENCE and the individuals' behaviors has not been definitively proved yet, and this is why the manufacturing companies are increasingly producing such games. Therefore, researchers should assess the effects of such VIOLENCE on ADOLESCENTS, and put forward good practical propositions in this regard. The results of researches on this filed can help producers in producing COMPUTER GAMES.

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  • Cite

    APA: Copy

    ABAZARI, SAEED. (2008). COMPUTER GAMES AND VIOLENCE. JOURNAL OF COMMUNICATION RESEARCH (PAZHOOHESH VA SANJESH), 15(54), 121-137. SID. https://sid.ir/paper/152832/en

    Vancouver: Copy

    ABAZARI SAEED. COMPUTER GAMES AND VIOLENCE. JOURNAL OF COMMUNICATION RESEARCH (PAZHOOHESH VA SANJESH)[Internet]. 2008;15(54):121-137. Available from: https://sid.ir/paper/152832/en

    IEEE: Copy

    SAEED ABAZARI, “COMPUTER GAMES AND VIOLENCE,” JOURNAL OF COMMUNICATION RESEARCH (PAZHOOHESH VA SANJESH), vol. 15, no. 54, pp. 121–137, 2008, [Online]. Available: https://sid.ir/paper/152832/en

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