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Information Journal Paper

Title

Character Animation in Cinema, Animation, and Computer Games Media An Approach to Computer Games

Pages

  75-90

Abstract

 Nowadays digital character animation as one of the animation genres plays a major role in animation films, cinema and video games. This type of art acts as a chain link between audience and artwork, and also is the user’ s key of empathy with characters. Since the most of domestic production companies haven't had research and development center in media product field, it is necessary to achieve a general cognition of character animation according to national and domestic culture. So accordingly the role and history of character in animation, psychological construction in interaction with audience, movement system, and also the role of computer in its progress were studied. In addition, studying available results, it is attempted to provide a general and systematic cognition for artists, animators and producers, in order to be a step toward future researches.

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  • Cite

    APA: Copy

    Bahram Shotorban, Bagher. (2018). Character Animation in Cinema, Animation, and Computer Games Media An Approach to Computer Games. (RASANE VA FARHANG), 8(1 (15) ), 75-90. SID. https://sid.ir/paper/358132/en

    Vancouver: Copy

    Bahram Shotorban Bagher. Character Animation in Cinema, Animation, and Computer Games Media An Approach to Computer Games. (RASANE VA FARHANG)[Internet]. 2018;8(1 (15) ):75-90. Available from: https://sid.ir/paper/358132/en

    IEEE: Copy

    Bagher Bahram Shotorban, “Character Animation in Cinema, Animation, and Computer Games Media An Approach to Computer Games,” (RASANE VA FARHANG), vol. 8, no. 1 (15) , pp. 75–90, 2018, [Online]. Available: https://sid.ir/paper/358132/en

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