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Information Journal Paper

Title

RELATIONSHIP BETWEEN PLAYING VIDEO-COMPUTER GAMES AND SOCIAL SKILLS IN ADOLESCENTS

Pages

  4-17

Keywords

TEENAGE INVENTORY OF SOCIAL SKILLS (TISS).Q4

Abstract

 During the last several decades, interactive VIDEO GAMES have emerged as one of the most popular forms of entertainment, particulary among ADOLESCENTS. The first electronic VIDEO GAMES were introduced in the 1972s. By the 1980 s, researchers had begun to evalute the impact of playing VIDEO GAMES in many areas and focus of attention has been on those negative aspects such as addiction, physical symptoms, aggression and social isolation. The COMPUTER GAMES may fulfill needs normally met through social interaction, and so lead to social isolation and reduce of SOCIAL SKILLS. SOCIAL SKILLS are necessary for emotional and behavioral adjustment and successful functioning at home, school, work and social setting. It can be especially challenging for adolscents to establish and maintain competent social interactions because of the many developmental changes that occure. The following reserch has been studied the relationship between the video- COMPUTER GAMES and ADOLESCENTS sociol skills among 258 male students. The Teenage Inventory of SOCIAL SKILLS (TISS) and a demographic questionniare have been completed by participants. The multiple regression revealed that playing video-computer games at home and / or playing alone were correlated inversely with SOCIAL SKILLS.

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    APA: Copy

    DOURAN, B., AZAD FALAH, P., & EZHEHEI, J.. (2002). RELATIONSHIP BETWEEN PLAYING VIDEO-COMPUTER GAMES AND SOCIAL SKILLS IN ADOLESCENTS. JOURNAL OF PSYCHOLOGY, 6(1 (21)), 4-17. SID. https://sid.ir/paper/54590/en

    Vancouver: Copy

    DOURAN B., AZAD FALAH P., EZHEHEI J.. RELATIONSHIP BETWEEN PLAYING VIDEO-COMPUTER GAMES AND SOCIAL SKILLS IN ADOLESCENTS. JOURNAL OF PSYCHOLOGY[Internet]. 2002;6(1 (21)):4-17. Available from: https://sid.ir/paper/54590/en

    IEEE: Copy

    B. DOURAN, P. AZAD FALAH, and J. EZHEHEI, “RELATIONSHIP BETWEEN PLAYING VIDEO-COMPUTER GAMES AND SOCIAL SKILLS IN ADOLESCENTS,” JOURNAL OF PSYCHOLOGY, vol. 6, no. 1 (21), pp. 4–17, 2002, [Online]. Available: https://sid.ir/paper/54590/en

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