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Information Journal Paper

Title

INTERACTIVE DRAMA: A LOOK AT THE CORRESPONDING LOGIC OF DRAMA AND COMPUTER

Pages

  101-110

Abstract

 Classic Aristotlian DRAMA based on essential elements in its connection with the spectators is practically a one way course of action that ultimately aims to entertain and influence viewers. New approaches of interdisciplinary studies on narratives have provided the grounds for the possibility of increasing the role of the audiences and their mutual participation in story making. The emergence of COMPUTERs into DRAMAtic domains has caused new aspects of narrative models. DRAMAtic logic of the narrative based on COMPUTER factors are pointed out and classified. This classification provides the possibility of creating and generating various narrative models for user-audiences who, as well, are viewers, the intervening agents of narrative softwares. Generally, INTERACTIVE DRAMAs have been limited in a the sense that the audiece is although considered a vibrant player, he/she can only make decision that have already been decided and set forth in the program. Here, we are propsing a new strategy of taking new directions. The interpretive process for writer/player/domain could pave the way for creativity. As a new kind of virtual DRAMAtic relationship, INTERACTIVE DRAMA, is the result of an interaction between COMPUTER and DRAMAtic disciplines. This interaction itself is the consequence of a modern alliance between traditional audiences and DRAMAtists. In this new process, the audiences are able to aesthetically manipulate the development of a narrative formation and change the actions taken by characters. They can actively alter and modify the directions a story may take. The user of narrative sofwares reestablishes his/her own position during the process as a new key factor. Hence, a new domain of narrative story telling has been establishes in which the DRAMAtists and audiences work within the boundaries of imagination and the probabilities available within the COMPUTER algorithms. One of the main characteristics of this INTERACTIVE DRAMA is that it is an open-ended narrative which can be influenced by the player/audience. The effects of this type of DRAMA may therefore go beyond catharsis through identification with the main character(s). Very close to the idea of the "willing suspension of disbelief' theory, the (active) audience might immerse himself/herself in the work to have a unique and independent experience. Thus becoming a powerful agent who can perform independent actions based on the character's intentions and could in effect transform himself/herself. If we consider the uses of COMPUTER DRAMA in conjunction with the possibilities of multimedia in a way that the users, while in a text, would be able to move their characters in desirable environments and, based on their characteristics, can change locations at will and thus redefine their relationships with other users on-line, we can appreciate the strength of the DRAMAtic value of the INTERACTIVE virtual multimedia potentials. Analyzing the DRAMAtic models by COMPUTER logics reveals undiscovered possibilities which could help recon figurate fictional DRAMAtic events. INTERACTIVE DRAMA indicates a dynamic relationship for the virtual aesthetics and also for the interdisciplinary study of arts and technology. These new grounds may provide fresh material for the already established DRAMAtic media and hence their use in the development of material for theatre and film.

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  • Cite

    APA: Copy

    GHAHRAMANI, M.B., & YOUSEFIAN, SH.. (2007). INTERACTIVE DRAMA: A LOOK AT THE CORRESPONDING LOGIC OF DRAMA AND COMPUTER. HONAR-HA-YE-ZIBA, -(31), 101-110. SID. https://sid.ir/paper/5660/en

    Vancouver: Copy

    GHAHRAMANI M.B., YOUSEFIAN SH.. INTERACTIVE DRAMA: A LOOK AT THE CORRESPONDING LOGIC OF DRAMA AND COMPUTER. HONAR-HA-YE-ZIBA[Internet]. 2007;-(31):101-110. Available from: https://sid.ir/paper/5660/en

    IEEE: Copy

    M.B. GHAHRAMANI, and SH. YOUSEFIAN, “INTERACTIVE DRAMA: A LOOK AT THE CORRESPONDING LOGIC OF DRAMA AND COMPUTER,” HONAR-HA-YE-ZIBA, vol. -, no. 31, pp. 101–110, 2007, [Online]. Available: https://sid.ir/paper/5660/en

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