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Information Journal Paper

Title

THE EFFECT OF COMPUTER GAMES ON IMPROVING STUDENT’S CRITICAL THINKING

Pages

  14-24

Abstract

 Introduction: CRITICAL THINKING can be attributed to high levels of Bloom’s cognitive (analysis and evaluation) and due to the rapid changes taking place in communities, our students need to competencies that they can move beyond the content of books and evaluate and analyze information available. The aim of this study was to evaluated the effect of COMPUTER GAMES on improving CRITICAL THINKING of high school students. In this research, the sample group was available.Method: This was done as a quasi- experimental method with pre- test- post- test design and control group. In this study, students were divided into control and experimental group (15 persons in two groups). They played "Civilization 5" game, for 12 weeks (2 sessions per week for an hour). Data were analyzed using ANCOVA test, and Charts.Results: The result showed that the improvement CRITICAL THINKING of the students in the experimental group was significantly better than that of the students in the control group.Conclusion: COMPUTER GAMES can improve CRITICAL THINKING in experimental group.

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  • Cite

    APA: Copy

    ESMAILI, MINA, ASHAYERIH, HASAN, & ESTEKI, MAHNAZ. (2017). THE EFFECT OF COMPUTER GAMES ON IMPROVING STUDENT’S CRITICAL THINKING. ADVANCES IN COGNITIVE SCIENCE, 19(1 ), 14-24. SID. https://sid.ir/paper/82808/en

    Vancouver: Copy

    ESMAILI MINA, ASHAYERIH HASAN, ESTEKI MAHNAZ. THE EFFECT OF COMPUTER GAMES ON IMPROVING STUDENT’S CRITICAL THINKING. ADVANCES IN COGNITIVE SCIENCE[Internet]. 2017;19(1 ):14-24. Available from: https://sid.ir/paper/82808/en

    IEEE: Copy

    MINA ESMAILI, HASAN ASHAYERIH, and MAHNAZ ESTEKI, “THE EFFECT OF COMPUTER GAMES ON IMPROVING STUDENT’S CRITICAL THINKING,” ADVANCES IN COGNITIVE SCIENCE, vol. 19, no. 1 , pp. 14–24, 2017, [Online]. Available: https://sid.ir/paper/82808/en

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