مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Persian Verion

مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

video

مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

sound

مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Persian Version

مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View:

416
مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Download:

0
مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Cites:

Information Journal Paper

Title

The effect of virtual reality games on the mental health of the girls with normal body mass index and above 30

Pages

  2265-2271

Abstract

 Background: mental health of girls with normal body mass index (BMI) and over 30 is of particular importance. But the question is, do Virtual reality games affect mental health on the mental health of girls with a BMI above 30? Aims: To determine the effect of Virtual reality games on mental health of girls with BMI and over 30 (obese). Method: This was a quasi-experimental study. The statistical population was all female non-literate female students of Dr. Shariati Technical and Vocational School. Twenty girls with normal BMI and 20 girls with BMI above 30 with age range of 18-20 years were selected as the sample. Each group was divided into two subgroups of control and experimental (10 persons). Tools include a General Health Questionnaire (GHQ) and 6 weeks of Virtual reality games with his balance sheet. Data analysis was performed using covariance analysis method. Results: Virtual reality games had an impact on mental health of girls with BMI above 30 (P<0/05), but Virtual reality games did not affect mental health of girls with normal BMI (P<0/05). Conclusions: Virtual reality games can be used to improve the mental health of girls with a BMI over 30 (obese).

Cites

  • No record.
  • References

  • No record.
  • Cite

    APA: Copy

    Davoodeh, Shima, Sheikh, Mahmoud, Homanian Sharif Abadi, Davood, & Bagherzadeh, Fazllolah. (2020). The effect of virtual reality games on the mental health of the girls with normal body mass index and above 30. JOURNAL OF PSYCHOLOGICAL SCIENCE, 18(84 ), 2265-2271. SID. https://sid.ir/paper/92876/en

    Vancouver: Copy

    Davoodeh Shima, Sheikh Mahmoud, Homanian Sharif Abadi Davood, Bagherzadeh Fazllolah. The effect of virtual reality games on the mental health of the girls with normal body mass index and above 30. JOURNAL OF PSYCHOLOGICAL SCIENCE[Internet]. 2020;18(84 ):2265-2271. Available from: https://sid.ir/paper/92876/en

    IEEE: Copy

    Shima Davoodeh, Mahmoud Sheikh, Davood Homanian Sharif Abadi, and Fazllolah Bagherzadeh, “The effect of virtual reality games on the mental health of the girls with normal body mass index and above 30,” JOURNAL OF PSYCHOLOGICAL SCIENCE, vol. 18, no. 84 , pp. 2265–2271, 2020, [Online]. Available: https://sid.ir/paper/92876/en

    Related Journal Papers

    Related Seminar Papers

  • No record.
  • Related Plans

  • No record.
  • Recommended Workshops






    Move to top
    telegram sharing button
    whatsapp sharing button
    linkedin sharing button
    twitter sharing button
    email sharing button
    email sharing button
    email sharing button
    sharethis sharing button