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Issue Info: 
  • Year: 

    2012
  • Volume: 

    3
  • Issue: 

    2 (10)
  • Pages: 

    131-152
Measures: 
  • Citations: 

    0
  • Views: 

    1105
  • Downloads: 

    0
Abstract: 

Both interexuality and intermediality are discursive phenomena that impact the semiotics by defamiliarization or interaction of the media and the text.Intertextuality function since its appearance could be seen only in the literature and its contrast was only with multi-media novel. In various arts, especially in the cinema, theatre and cyberspace, it seems that they could not achieve to prove the transdiscursive technical and media situation - particularly in the criticism area-until intermediality is discussed. The intermediality shows interaction of various characteristics between different mass media next to each other keeping all characteristics of its signs. It has then a transposition by which the primitive characteristics are suspended and differentiated. The most important aspect of this media conflux is to establish a material and a form of expression next to another material and form. The purpose of this research-besides studying intermediality discourse-is to consider its function in the semiotics and arts as well. That is why having the intertextuality reread, the borders between text and media and, finally, the effects produced by interaction of the media are regarded to gain a proper theory about intermediality.

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Author(s): 

Ganjeh Azadeh | ABBASI MAHSA

Issue Info: 
  • Year: 

    2022
  • Volume: 

    27
  • Issue: 

    1
  • Pages: 

    61-69
Measures: 
  • Citations: 

    0
  • Views: 

    174
  • Downloads: 

    0
Abstract: 

Game-theater is a hybrid phenomenon which arises from the Intermediality of video game and theater. This inter-medial production carries the features and specifications of both performing events. The immersed atmosphere of this hybrid performative phenom-ena leads to a unique theatrical experience, actively engaging participants in the per-formance space. Although theatre audiences always participate in any theatre as a spectator, in game-theatre, audience participation is not passive since it is inevitably necessary for the completion of the performance. The audience is not only the player of a video game but also acts as a character in the play. Therefore, the spectator is trans-forming to spect-actor. Other creative members of the group (including actors) should adjust and react according to this active participation. In this interactive theatre produc-tion, the spect-actor is free to choose actions, interact with actors and wander in the ar-chitectural space of the performance on the basis of a story telling event. Considering the nonlinear, live and interactive nature of this production, the script keeps an open structure in order for the variables that are brought into the performance by the audience participation. In other words, the participant’ s choices, actions and gestus in combination with a narrative dramatic core give birth to a performance-text particularly designed for an immersive and interactive performance. This text transforms with each and every participant. The participant not only interacts with the performance on stage but also with the script. These features give an unpredictable characteristic to game-theatre, however the shaping the whole process is based on a dramatic core which is a way to unify all actions. Furthermore, it helps the performance to maintain its goal that is the final promised achievement similar to video games. This final achievement and predictable future is very similar to the determined destiny of a tragic character. During the performance, the spect-actor should challenge with side quests, a turning point and a resolution to carry on the predesignated mission. One should note that in the first en-counters with a production, the spectator doesn’ t have skills and knowledge equal with other prepared members of the performance group. Therefore, the simplicity and familiarity of the narrative and the initial introduction of characters are essential. Aristotelian drama can provide an appropriate narrative core to encourage role-playing and action. However, according to the dynamic and ever-changing nature of game-theater, the script is not anymore a solid base from which to perform, but it should be considered as a foundation material which undergoes a transformation. Hence, the concept of change in media according to the theory of intertextuality, can validate the inevitable dynamic transformation of Aristotelian plays into a performance text while performing game-theater. In this process, the encounter of spectator as a cultural text with an Aristotelian drama as the hypertext, produces a performative intertext. This intertext contains both verbal and performing elements and should remain open to audience participation. This study tries to explain how the process of interaction and co-execution affects the struc-ture and dramatic elements of an Aristotelian drama as an appropriate dramatic core for game-theater

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Issue Info: 
  • Year: 

    2024
  • Volume: 

    9
  • Issue: 

    1
  • Pages: 

    78-89
Measures: 
  • Citations: 

    0
  • Views: 

    61
  • Downloads: 

    17
Abstract: 

In general terms, phenomena associated with the Humanities expand ‎and advance in two ‎ways. ‎Based on the first model, a phenomenon may ‎expand and advance from within; and, based ‎on ‎the second model, ‎a phenomenon may do so in accordance with, and ‎proportional to, society and ‎ideology. In other words, the first ‎model helps make such ‎matters more precise and profound, ‎whereas the ‎second model expands them, thus increasing their ‎function. Using new ‎theories ‎about Art, moreover, the ability is bestowed upon the artist to think ‎more deeply even about the ‎artwork of the present day and age. Absence of this approach – as well as lack thereof – is ‎‎oftentimes felt in Art-oriented ‎research in Iran; and, the absence of new ‎theories had led to a lack ‎of interest in the relationship ‎between artwork and ‎today's society.‎ In this article, an attempt has ‎been made to open a ‎different cognitive window in the world of Art ‎by which to conduct a ‎comparison of ‎artworks through describing the new approaches and their implementation ‎models ‎‎as well as predicting the path upon which these ideas are to, and can, embark.‎ Comparative Studies is one of the most widely used and essential ‎methods of examining works ‎‎of Art; it has a great history and has always ‎proceeded in a progressive and forward-looking ‎manner. Various reviews and opinions ‎have been presented ‎about the origins of Comparative ‎Studies. The majority of sources consider ‎the history of comparative Art research to be connected ‎to the history of ‎Comparative Literature ‎which originated in Middle Ages. Additionally, they ‎‎consider political developments to have been the leading factor in the ‎formation of national ‎‎literature in Europe, thus resulting in its theoretical form and formation in the early 18th century‏‎.‎ ‎‎Throughout the course of time up until the 18th century, Comparative Studies between ‎different ‎media had ‎occurred independently and without having a separate ‎name and identity. Until then, ‎the researchers ‎always, and only, compared ‎works of Art and Literature in one or two various ‎media. Today, this ‎‎method of study is used widely in Comparative Literature, having many ‎functions in ‎recognizing and ‎criticizing works of Art, Literature, and the social context of ‎their ‎production.‎ A new branch of Comparative Studies called “Interart Studies” presents ‎a new ‎cognitive ‎approach that considers the quiddity of interaction ‎between singular art media and ‎focuses on ‎identifying and expressing ‎different borders of art media. In the present article, by ‎describing this ‎approach ‎and its implementation models, a different cognitive window has been ‎‎opened in the world of Art for the adaptation of artworks; and, the paths that ‎these theories have ‎in front of them have ‎been accordingly predicted.‎ ‎Comparative Studies entered Iran's academic environment rather belatedly. The ‎term ‎‎"Comparative Literature" entered the very lexicon of Iranian research literature for the ‎first time ‎through a translation of a thirty-eight-page-long excerpt from the book ‎Comparative Literature ‎by Marius Francois Guyard, an effort made by Jamshid Behnam. Afterwards, ‎Fatemeh Sayah – a ‎student of European Literature from Moscow – founded ‎the chair of Comparative Literature in ‎Tehran University's Faculty of ‎Literature for the first time in Iran after which research and ‎discussion ‎about this cognitive method and its use did indeed spread. The review of the keyword ‎‎"Comparative Studies" – and the derivatives thereof – in the materials published by ‎Iranian ‎publications, and/or as Iranian theses, delineates the fact that most of the studies have been ‎conducted ‎in the fields of Education, Linguistics, Literature, and – in recent years, ‎increasingly ‎so – Art as well as subject matters of the world of Art.‎ This article evaluates the evolution of ‎early Comparative Studies from ‎its original conception in the ‎18th century to its current inception ‎and situation known as ‎Intermediality and Interart Studies both which have been mentioned ‎above. New studies ‎have pushed "comparison" beyond the adaptation between two similar ‎media ‎so as to achieve a complete understanding and knowledge of Art. They ‎gradually provided a ‎‎better understanding of the boundaries between art ‎media to finally – by approaching the ‎endmost cognitive ‎boundaries of the nature of ‎"Art", which is considered indefinable – ‎distinguish it from "Non-art". ‎These ‎theories open the path towards a connection between, and a ‎joint study of, life and Art.‎ The present piece has ‎used an analytical and comparative approach towards the history of ‎‎Comparative ‎Studies in order to understand the undertaken theoretical methods ‎for expansion in ‎this cognitive field by the virtue of which to ‎reach a new attitude towards artistic ‎media. The ‎current research aims to recognize and explain the ‎developments and ‎achievements of the ‎aforementioned new approach to Comparative Studies so as to open new ‎paths and pathways for ‎research and creation in Art.‎ The importance of ‎conducting this research results from the fact that ‎‎– although this new ‎method of Comparative Studies has been used in other parts of the world ‎in ‎a limited manner due to ‎its complexity – it has not yet been used in a theorized ‎and self-aware ‎form in Iran. The authors have tried to answer the following question. ‎How did the field of Comparative Studies ‎expand along its ‎evolutionary path towards artistic ‎and ‎social developments which have per se created ‎new forms to deal with the recent manifestations ‎of the notion of art ‎media? In the current study, the research hypothesis is thus twofold, ‎proceeding based upon considering a correlation between the evolution ‎of Comparative Studies ‎‎and the issues, media, and new ‎works of Art affected ‎by the changes in society on the one hand ‎and the existence ‎of sufficient ‎evidence for ‎knowing the cycle of this evolution on the other ‎hand.‎ In the investigations carried out in this ‎article, it has been tried to focus on those ‎developments of ‎Comparative ‎Studies which are aligned with artistic expansions in order to ‎obtain a reliable and ‎documented ‎scientific value. Accordingly, to study the relationship ‎between ‎the evolution of the history of ‎thought and artistic changes, ‎the authors have tried to distance ‎themselves from mere ‎historical ‎research and move towards analytical research with defendable ‎and defensible findings that ‎lead them to ‎reach the final theory, that is, to cross the borders of art ‎media. ‎Ergo, the current research is ‎an analytical and historical study ‎wherein the necessary ‎information has been achieved using library sources‏‎ and resources.‎ Under the influence of classical ‎Comparative Studies and by ‎inspecting and comparing artworks ‎between ‎different media, the findings of the present research do show that this new ‎intertheoretical branch has ‎reached a point whereby it ‎has developed a tendency towards ‎dissipating the borders between artistic media, ‎eventually ‎defining all of them to be mere works ‎of art. Accordingly, along the path of ‎comparison ‎between Art and Non-art, certain propositions ‎are obtained to ‎define the nature of Art concerning ‎experimental and experiential means ‎and ‎methods‏‎.‎ Interart Studies, or Interart Aesthetics, should not be ‎considered a new and separate ‎discipline. This type of research is an ‎inter- and multi-disciplinary field of study and can only be ‎concluded when one can ‎study other cultural and social disciplines amid this framework. This ‎field of research ‎ requires crossing traditional boundaries and linking different ‎disciplines to ‎achieve expansion. Not only is comparison a practical method for ‎interdisciplinary studies, but it ‎can also be considered the only available method ‎for cognition; after all, it is the point of ‎discovering differences of/or different ‎arts. That is why Comparative Studies succeeded in its ‎departure from ‎comparing various works of art and towards today's position as a means for ‎proceeding with interdisciplinary ‎study methods, maintaining its function as one of the essential ‎methods of study.

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