مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Persian Verion

مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

video

مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

sound

مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Persian Version

مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View:

2,189
مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Download:

0
مرکز اطلاعات علمی Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Cites:

Information Journal Paper

Title

THE COMPARATIVE STUDY OF THE EFFECTS OF EDUCATIONAL COMPUTER GAME AND VIDEO ON STUDENTS' CREATIVITY AND MOTIVATION

Pages

  63-74

Abstract

 This study aims to compare the effect of educational computer game and video on students' CREATIVITY and MOTIVATION. This follows a quasi-experiment research pattern in which a pre- and a post-test are implemented for both the control and experimental groups. The population of the study includes all the sixth-grade students of elementary schools in the city of Qom in academic year 2016-17. The experiment sample consists of 30 students (two groups of 15 as control and experimental groups) selected by convenience sampling. The research instruments were two questionnaires: Clarie MOTIVATION and Torrance CREATIVITY. Statistical analyses in this research focus on descriptive using mean and standard deviation and inferential by one-variable and multivariate analysis of covariance. The result shows that the use of educational computer game increases the MOTIVATION and interest in instructional materials as compared to the educational video; whereas there is no significant difference in CREATIVITY between the two groups (P>0.05). Hence, either educational computer game or educational video can be used to increase students’ CREATIVITY according to the situation and school condition.

Cites

  • No record.
  • References

  • No record.
  • Cite

    APA: Copy

    POURROOSTAEI ARDAKANI, SAEID, & AREFI, ZEINAB. (2017). THE COMPARATIVE STUDY OF THE EFFECTS OF EDUCATIONAL COMPUTER GAME AND VIDEO ON STUDENTS' CREATIVITY AND MOTIVATION. JOURNAL OF TECHNOLOGY OF EDUCATION (JOURNAL OF TECHNOLOGY AND EDUCATION), 12(1 ), 63-74. SID. https://sid.ir/paper/155595/en

    Vancouver: Copy

    POURROOSTAEI ARDAKANI SAEID, AREFI ZEINAB. THE COMPARATIVE STUDY OF THE EFFECTS OF EDUCATIONAL COMPUTER GAME AND VIDEO ON STUDENTS' CREATIVITY AND MOTIVATION. JOURNAL OF TECHNOLOGY OF EDUCATION (JOURNAL OF TECHNOLOGY AND EDUCATION)[Internet]. 2017;12(1 ):63-74. Available from: https://sid.ir/paper/155595/en

    IEEE: Copy

    SAEID POURROOSTAEI ARDAKANI, and ZEINAB AREFI, “THE COMPARATIVE STUDY OF THE EFFECTS OF EDUCATIONAL COMPUTER GAME AND VIDEO ON STUDENTS' CREATIVITY AND MOTIVATION,” JOURNAL OF TECHNOLOGY OF EDUCATION (JOURNAL OF TECHNOLOGY AND EDUCATION), vol. 12, no. 1 , pp. 63–74, 2017, [Online]. Available: https://sid.ir/paper/155595/en

    Related Journal Papers

    Related Seminar Papers

  • No record.
  • Related Plans

  • No record.
  • Recommended Workshops






    Move to top
    telegram sharing button
    whatsapp sharing button
    linkedin sharing button
    twitter sharing button
    email sharing button
    email sharing button
    email sharing button
    sharethis sharing button