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Information Journal Paper

Title

THE EFFECT OF MULTIPLAYER NETWORK-BASED SERIOUS GAMES UTILIZATION ON STUDENT LEARNING AND MOTIVATION

Pages

  195-223

Abstract

 The aim of this study was investigation the effect of network-based EDUCATIONal games on LEARNING and MOTIVATION among boy student. The statistical population consisted of all of the boy students in grade three of an elementary school in Shahriar, Tehran, in the academic year of 2016-2017. The study sample was selected by purposive sampling method and have been divided into tow group of 25 (control and experimental groups). The research methodology was semi-experimental design with pre-test and post-test. At first, the pre-test of LEARNING and MOTIVATION were administrated after Treatment in order to assess the students’ mathematic success in the section of the fraction, the post-test was administrated and in order to examine the level of learner MOTIVATION keler questionnaires of MOTIVATION have been used. The research instrument was researcher-made mathematic achievement test of fraction and Keler questionnaire of MOTIVATION, which its reliability was calculated as 0.77 by cuder and Richardson 21 statistical method. Multivariate analysis of covariance was used in order to data analysis. The finding showed that network-based EDUCATIONal games improve the student achievement and MOTIVATION level (interest, correlation, satisfaction, expectation) of grade three in elementary school and they can be used as a tool for LEARNING.

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    APA: Copy

    ESMAEELI GOJAR, SALAH, ALIABADI, KHADIJEH, & POORROSTAEI, SAEED. (2017). THE EFFECT OF MULTIPLAYER NETWORK-BASED SERIOUS GAMES UTILIZATION ON STUDENT LEARNING AND MOTIVATION. NEW MEDIA STUDIES, 3(11 ), 195-223. SID. https://sid.ir/paper/264575/en

    Vancouver: Copy

    ESMAEELI GOJAR SALAH, ALIABADI KHADIJEH, POORROSTAEI SAEED. THE EFFECT OF MULTIPLAYER NETWORK-BASED SERIOUS GAMES UTILIZATION ON STUDENT LEARNING AND MOTIVATION. NEW MEDIA STUDIES[Internet]. 2017;3(11 ):195-223. Available from: https://sid.ir/paper/264575/en

    IEEE: Copy

    SALAH ESMAEELI GOJAR, KHADIJEH ALIABADI, and SAEED POORROSTAEI, “THE EFFECT OF MULTIPLAYER NETWORK-BASED SERIOUS GAMES UTILIZATION ON STUDENT LEARNING AND MOTIVATION,” NEW MEDIA STUDIES, vol. 3, no. 11 , pp. 195–223, 2017, [Online]. Available: https://sid.ir/paper/264575/en

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