STORY IS A MIXTURE OF TWO ELEMENTS; BEAUTY AND STRUCTURE. THE BEAUTY DEPENDS ON FACTORS SUCH AS EMOTION, LANGUAGE, MULTIDIMENSIONAL CHARACTER CREATION AND VIEWING ANGLE, WHILE THE STRUCTURE INSPIRES FROM THE SIGN-SEMANTICS APPROACH. THEORISTS IN THIS FIELD ARE LOOKING FOR DISCOVERING A VALIDITY LOGIC AND WORLD CONSTANTS TEXT SO THEY COULD WITH DESIGN SINGLE LANGUAGE GRAMMER PRESENTE A PATTERN FOR ALL THE NARRATIVES TO BE ABLE TO FOLLOW THAT PATTERN. SINCE A COMMON LANGUAGE GRAMMER FOR IRANIAN NARRATIVES IN THE SACRED DEFENSE AREA TO ANALYSIS NARRATIVE TEXTS IN THIS CANVAS IS NEEDED, THIS PAPER ATTEMPTS TO INVESTIGATE DUEL SCREENPLAY (1383) BY AHMAD DARWISH, BASE ON SIGNS_SEMANTICS AND PRESENTS THE APPLICATION OF A SIGN_SEMANTICS, AN INTERPRETATION THAT THE AUTHOR SEEKS TO ANSWER THESE QUESTIONS BY USING THE ELEMENTS OF HIS AIM TO TRANSFER TO AUDIENCE? AND HOW TO TRANSMISSION THE CHAMPION FROM A MYSTERIOUSLY PATH TO A TRUTH PATH.