Information Journal Paper
APA:
CopyFEIZ, DAVOOD, ZAREI, AZIM, MALEKI MINBASHRAZGAH, MORTEZA, & Shaabani Naeim Soufyani, Atefeh. (2019). The Role of Gamification as a Growth Hacking Strategy in the Adoption Disruptive Innovation Model in Mobile Payment Applications (Case study: Students of Guilan University). JOURNAL OF TECHNOLOGY DEVELOPMENT MANAGEMENT, 7(3 ), 63-90. SID. https://sid.ir/paper/260271/en
Vancouver:
CopyFEIZ DAVOOD, ZAREI AZIM, MALEKI MINBASHRAZGAH MORTEZA, Shaabani Naeim Soufyani Atefeh. The Role of Gamification as a Growth Hacking Strategy in the Adoption Disruptive Innovation Model in Mobile Payment Applications (Case study: Students of Guilan University). JOURNAL OF TECHNOLOGY DEVELOPMENT MANAGEMENT[Internet]. 2019;7(3 ):63-90. Available from: https://sid.ir/paper/260271/en
IEEE:
CopyDAVOOD FEIZ, AZIM ZAREI, MORTEZA MALEKI MINBASHRAZGAH, and Atefeh Shaabani Naeim Soufyani, “The Role of Gamification as a Growth Hacking Strategy in the Adoption Disruptive Innovation Model in Mobile Payment Applications (Case study: Students of Guilan University),” JOURNAL OF TECHNOLOGY DEVELOPMENT MANAGEMENT, vol. 7, no. 3 , pp. 63–90, 2019, [Online]. Available: https://sid.ir/paper/260271/en