Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

video

Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

sound

Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Persian Version

Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

View:

241
Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Download:

148
Scientific Information Database (SID) - Trusted Source for Research and Academic Resources

Cites:

1

Information Journal Paper

Title

Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students

Pages

  6231-6243

Abstract

 Background: Motivation is an important factor in Learning. Educational games increase the Learning Motivation and understanding of Students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate Learning elements into the games, differently. In this study, the researcher tried to provide a model for designing Educational games and determining its relationship with Learning Motivation. Materials and Methods: Components of the model for designing Educational games were first determined qualitatively. Then, the relationship between the Educational games designed and Students' Learning Motivation was determined. A self-made questionnaire, with elements of Educational game designing along with another questionnaire was used to determine the Learning Motivation. The obtained data were analyzed using Pearson correlation coefficient and independent t-test. Results: The model, with 4 main components and 26 sub-components, was designed. That set of various elements, including: the rules, objectives, tools, results and feedbacks, accidents, challenges and interactions displayed in the context of the game, along with Instructional design component such as analysis, design, development, utilization and evaluation were used. After implementation of the pattern and designing the "States of Matter" lesson in the science book for the third graders, the results showed that there is a significant correlation between the use of designed Educational game and components of the StudentsLearning Motivation (r= 0. 85 and P=0. 01). Conclusion: According to this study given the relationship between the use of Educational games and Motivation to learn, it can be concluded that the Educational games designed according to scientific principles could lead to the improved StudentsMotivation and Learning.

Cites

References

  • No record.
  • Cite

    APA: Copy

    JAMEBOZORG, ZAHRA, JAFARKHANI, FATEMEH, SALIMI, MOHAMMAD, & Brahman, Maryam. (2017). Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students. INTERNATIONAL JOURNAL OF PEDIATRICS, 5(12 (48)), 6231-6243. SID. https://sid.ir/paper/337472/en

    Vancouver: Copy

    JAMEBOZORG ZAHRA, JAFARKHANI FATEMEH, SALIMI MOHAMMAD, Brahman Maryam. Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students. INTERNATIONAL JOURNAL OF PEDIATRICS[Internet]. 2017;5(12 (48)):6231-6243. Available from: https://sid.ir/paper/337472/en

    IEEE: Copy

    ZAHRA JAMEBOZORG, FATEMEH JAFARKHANI, MOHAMMAD SALIMI, and Maryam Brahman, “Relationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students,” INTERNATIONAL JOURNAL OF PEDIATRICS, vol. 5, no. 12 (48), pp. 6231–6243, 2017, [Online]. Available: https://sid.ir/paper/337472/en

    Related Journal Papers

  • No record.
  • Related Seminar Papers

  • No record.
  • Related Plans

  • No record.
  • Recommended Workshops






    Move to top