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Information Journal Paper

Title

THE ROLE OF COMPUTER GAMES SUBCULTURE IN ANTISOCIAL BEHAVIORS OF HIGH SCHOOL TEENAGERS IN ISFAHAN IN 2016

Pages

  187-223

Abstract

 Computer games cover a wide range of leisure of adolescents and have had a lot of behavioral effects on them. The aim of this study is to investigat the role of COMPUTER GAMES as part of the SUBCULTURE of adolescents in their ANTISOCIAL behaviors in Isfahan. Particularl adolescent SUBCULTUREs have a great influence on adolescent behavioral patterns and direct their social behaviors in a positive and negative way. To achieve this end, from among 127817 TEENAGERs (12-18 years old), across six educational regions of Isfahan, a sample of 666 was selected using quota sampling metod. It is a descriptive survey in which the researcher developed a questionnaire with 38 close- ended questions for data collection. The respondants provided their answers basedon Likert five-point scale. The questions were about respondants, demographic characteristics such as age, sex, educational conditions and research variables such as ANTISOCIAL behaviours (mischief, vandalism and disregarding the rights of others).The data were analayzed by both descriptive and inferential statistics and Some tests such as pearson, and chi-square, corelations, t test and regression were used for the testing the relationship between variables. The findings showed that there was significant relationship between ANTISOCIAL behaviours (mischief, vandalism and disregarding the rights of others) and the type of COMPUTER GAMES used by adolescents. The results also showed that gender was effective in most of COMPUTER GAMES types used by adolescents. Age variable had not significant differences in three age groups of adolescent in using of COMPUTER GAMES type.

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    APA: Copy

    SHIRANI BIDABADI, EZAT, BEHYAN, SHAPOOR, & HASHEMIANFAR, SEYED ALI. (2018). THE ROLE OF COMPUTER GAMES SUBCULTURE IN ANTISOCIAL BEHAVIORS OF HIGH SCHOOL TEENAGERS IN ISFAHAN IN 2016. JOURNAL OF CULTURE-COMMUNICATION STUDIES, 18(40 ), 187-223. SID. https://sid.ir/paper/213506/en

    Vancouver: Copy

    SHIRANI BIDABADI EZAT, BEHYAN SHAPOOR, HASHEMIANFAR SEYED ALI. THE ROLE OF COMPUTER GAMES SUBCULTURE IN ANTISOCIAL BEHAVIORS OF HIGH SCHOOL TEENAGERS IN ISFAHAN IN 2016. JOURNAL OF CULTURE-COMMUNICATION STUDIES[Internet]. 2018;18(40 ):187-223. Available from: https://sid.ir/paper/213506/en

    IEEE: Copy

    EZAT SHIRANI BIDABADI, SHAPOOR BEHYAN, and SEYED ALI HASHEMIANFAR, “THE ROLE OF COMPUTER GAMES SUBCULTURE IN ANTISOCIAL BEHAVIORS OF HIGH SCHOOL TEENAGERS IN ISFAHAN IN 2016,” JOURNAL OF CULTURE-COMMUNICATION STUDIES, vol. 18, no. 40 , pp. 187–223, 2018, [Online]. Available: https://sid.ir/paper/213506/en

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