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Information Journal Paper

Title

The Effect of Serious Games on Response Inhibition, Selective Attention and Visual-Spatial Processing in Attention Deficit/Hyperactivity Disorder (ADHD): BrainTrain and Cogniplus Games CogniPlus

Pages

  194-209

Abstract

 Background and Aims This study aims to compare the effectiveness of two Computerized cognitive training applications, “, Brain Train”,and" CogniPlus”, , in improving the Response Inhibition, Selective Attention, and Visual-spatial processing speed of children with Attention Deficit/Hyperactivity Disorder (ADHD). Methods This is a quasi-experimental. Participants were 45 elementary school students diagnosed with ADHD who were selected by a convenience sampling method. The students were divided randomly into three groups: intervention group 1 (n=15, receiving training by Brain Train), intervention group 2 (n=15, receiving training by CogniPlus) and control (n=15). Each intervention group separately received training for two months, three session per week, each for 50-60-minutes. Performance of three groups were evaluated in Response Inhibition, Selective Attention, and Visual-spatial processing in pre-test and post-test phases using Stroop test, the integrated visual and auditory continuous performance test (IVA+Plus), and Visual-spatial processing subscale of the Stanford-Binet Intelligence Scales. Collected data were analyzed using the analysis of covariance. Results Results showed a significant difference between the two intervention groups in the study variables (P<0. 05), but there was no significant difference between two intervention groups in improving Selective Attention and Response Inhibition (P>0. 05). However, in Visual-spatial processing, the group received training by Brain Train application showed a significant improvement more than the group received training by CogniPlus (P< 0. 05). Conclusion Computerized cognitive training applications can improve the cognitive skills of children with ADHD, where the Brain Train application is more effective than Cogniplus regarding the Visual-spatial processing ability.

Cites

References

Cite

APA: Copy

Hajiheidary, Farideh, ESTAKI, MAHNAZ, ASHAYERI, HASSAN, & Shahriari Ahmadi, Mansoureh. (2022). The Effect of Serious Games on Response Inhibition, Selective Attention and Visual-Spatial Processing in Attention Deficit/Hyperactivity Disorder (ADHD): BrainTrain and Cogniplus Games CogniPlus. SCIENTIFIC JOURNAL OF REHABILITATION MEDICINE, 11(2 ), 194-209. SID. https://sid.ir/paper/996915/en

Vancouver: Copy

Hajiheidary Farideh, ESTAKI MAHNAZ, ASHAYERI HASSAN, Shahriari Ahmadi Mansoureh. The Effect of Serious Games on Response Inhibition, Selective Attention and Visual-Spatial Processing in Attention Deficit/Hyperactivity Disorder (ADHD): BrainTrain and Cogniplus Games CogniPlus. SCIENTIFIC JOURNAL OF REHABILITATION MEDICINE[Internet]. 2022;11(2 ):194-209. Available from: https://sid.ir/paper/996915/en

IEEE: Copy

Farideh Hajiheidary, MAHNAZ ESTAKI, HASSAN ASHAYERI, and Mansoureh Shahriari Ahmadi, “The Effect of Serious Games on Response Inhibition, Selective Attention and Visual-Spatial Processing in Attention Deficit/Hyperactivity Disorder (ADHD): BrainTrain and Cogniplus Games CogniPlus,” SCIENTIFIC JOURNAL OF REHABILITATION MEDICINE, vol. 11, no. 2 , pp. 194–209, 2022, [Online]. Available: https://sid.ir/paper/996915/en

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